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		[page:Loader] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			A loader for loading a [page:Material] in JSON format.
			This uses the [page:FileLoader] internally for loading files.
		</p>

		<h2>Code Example</h2>

		<code>
		// instantiate a loader
		const loader = new THREE.MaterialLoader();

		// load a resource
		loader.load(
			// resource URL
			'path/to/material.json',

			// onLoad callback
			function ( material ) {
				object.material = material;
			},

			// onProgress callback
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			},

			// onError callback
			function ( err ) {
				console.log( 'An error happened' );
			}
		);
		</code>


		<h2>Constructor</h2>

		<h3>[name]( [param:LoadingManager manager] )</h3>
		<p>
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
		Creates a new [name].
		</p>

		<h2>Properties</h2>
		<p>See the base [page:Loader] class for common properties.</p>

		<h3>[property:Object textures]</h3>
		<p>Object holding any textures used by the material. See [page:.setTextures].</p>

		<h2>Methods</h2>
		<p>See the base [page:Loader] class for common methods.</p>

		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
		<p>
		[page:String url] — the path or URL to the file. This can also be a
			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Material].<br />
		[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.<br />
		[page:Function onError] — Will be called when load errors.<br /><br />

		Begin loading from url.
		</p>

		<h3>[method:Material parse]( [param:Object json] )</h3>
		<p>
		[page:Object json] — The json object containing the parameters of the Material.<br /><br />

		Parse a <em>JSON</em> structure and create a new [page:Material] of the type [page:String json.type] with parameters defined in the json object.
		</p>

		<h3>[method:MaterialLoader setTextures]( [param:Object textures] )</h3>
		<p>
		[page:Object textures] — object containing any textures used by the material.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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